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     Crusader Skill Description

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    PostSubject: Crusader Skill Description   Thu Jun 10, 2010 5:33 am

    Divine Protection (Skill ID# 22)
    Type Passive Max Lv 10
    Requirements Cure Level 1
    Required For Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
    Effect Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
    Does not work against Players. Base increment without BaseLV modification:
    Other Notes
    Level Description
    1 DEF +3
    2 DEF +6
    3 DEF +9
    4 DEF +12
    5 DEF +15
    6 DEF +18
    7 DEF +21
    8 DEF +24
    9 DEF +27
    10 DEF +30
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    PostSubject: Demon Bane (Skill ID# 23)   Thu Jun 10, 2010 5:33 am

    Type Passive Max Lv 10
    Requirements Divine Protection Level 3
    Required For Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
    Effect Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
    Does not work against Players. Base increment without BaseLV modification:
    Other Notes
    Level Description
    1 ATK +3
    2 ATK +6
    3 ATK +9
    4 ATK +12
    5 ATK +15
    6 ATK +18
    7 ATK +21
    8 ATK +24
    9 ATK +27
    10 ATK +30
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    PostSubject: Heal (Skill ID# 28)   Thu Jun 10, 2010 5:34 am

    Type Active, Level Selectable Max Lv 10 Attack Type Holy Property
    SP Cost 10 + 3*SkillLV Target Player Range 9 cells
    Requirements Demon Bane Level 5, Faith Level 10
    Required For Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
    Cast Time Instant
    After Cast Delay 1 sec
    Effect Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
    To use against a monster, you must shift-click it or turn on /noshift.
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    PostSubject: Cure (Skill ID# 35)   Thu Jun 10, 2010 5:35 am

    Type Active Max Lv 1
    SP Cost 15 Target Player Range 9 cells
    Requirements Faith Level 5
    Required For Divine Protection (Crusader)
    Cast Time Instant
    After Cast Delay 1 sec
    Effect Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
    Does not work against Players.
    Other Notes

    * Cannot be used in Aldebaran Turbo Track
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    PostSubject: Spear Mastery (Skill ID# 55)   Thu Jun 10, 2010 5:35 am

    Type Passive Max Lv 10
    Required For Pierce (L1 Knight), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Spiral Pierce (L10 Lord Knight), Head Crush (L9 Lord Knight), Joint Beat (L9 Lord Knight).
    Effect Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
    Other Notes
    Level Description
    1 ATK +4/+5
    2 ATK +8/+10
    3 ATK +12/+15
    4 ATK +16/+20
    5 ATK +20/+25
    6 ATK +24/+30
    7 ATK +28/+35
    8 ATK +32/+40
    9 ATK +36/+45
    10 ATK +40/+50
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    PostSubject: Riding (Skill ID# 63, iRO Name: Peco Peco Ride)   Thu Jun 10, 2010 5:35 am

    Type Passive Max Lv 1
    Requirements Endure Level 1
    Required For Brandish Spear, Cavalry Mastery, Concentration (Lord Knight), Spiral Pierce (Lord Knight), Head Crush (Lord Knight)
    Effect This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
    Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
    The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
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    PostSubject: Cavalry Mastery (Skill ID# 64, iRO Name: Cavalier Mastery)   Thu Jun 10, 2010 5:36 am

    Type Passive Max Lv 5
    Requirements Riding Level 1
    Required For Joint Beat (L3).
    Effect Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
    Other Notes
    Level Description
    1 60% ASPD
    2 70% ASPD
    3 80% ASPD
    4 90% ASPD
    5 Normal ASPD
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    PostSubject: Faith (Skill ID# 248)   Thu Jun 10, 2010 5:36 am

    Type Passive Max Lv 10
    Required For Cure (L5), Heal (L10), Holy Cross (L7), Grand Cross (L10), Pressure (L5 Paladin), Sacrifice (L5 Paladin), Gospel (L8 Paladin).
    Effect Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.
    Other Notes
    Level Description
    1 +200 HP, 5% Resist
    2 +400 HP, 10% Resist
    3 +600 HP, 15% Resist
    4 +800 HP, 20% Resist
    5 +1000 HP, 25% Resist
    6 +1200 HP, 30% Resist
    7 +1400 HP, 35% Resist
    8 +1600 HP, 40% Resist
    9 +1800 HP, 45% Resist
    10 +2000 HP, 50% Resist
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    PostSubject: Auto Guard (Skill ID# 249, iRO Name: Guard)   Thu Jun 10, 2010 5:36 am

    Type Supportive Max Lv 10
    SP Cost 10 + 2*SkillLV Target Self
    Duration 300 sec
    Required For Shield Charge (L5)
    Cast Time Instant
    Required State Requires a shield equipped
    Effect Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
    Other Notes
    Level Description
    1 5% Chance, 0.3 delay
    2 10% Chance, 0.3 delay
    3 14% Chance, 0.3 delay
    4 18% Chance, 0.3 delay
    5 21% Chance, 0.3 delay
    6 24% Chance, 0.2 delay
    7 26% Chance, 0.2 delay
    8 28% Chance, 0.2 delay
    9 29% Chance, 0.2 delay
    10 30% Chance, 0.1 delay
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    PostSubject: Shield Charge (Skill ID# 250, iRO Name: Smite)   Thu Jun 10, 2010 5:37 am

    Type Offensive Max Lv 5
    SP Cost 10 Target Enemy Range 3 cells
    Knockback 5 cell(s)
    Requirements Auto Guard Level 5
    Required For Shield Boomerang (L3), Pressure (L2 Paladin)
    Cast Time Instant
    Required State Requires a shield equipped
    Effect Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
    Other Notes
    Level Description
    1 120% Attack, 20% Stun Chance, 5 cells
    2 140% Attack, 25% Stun Chance, 6 cells
    3 160% Attack, 30% Stun Chance, 7 cells
    4 180% Attack, 35% Stun Chance, 8 cells
    5 200% Attack, 40% Stun Chance, 9 cells
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    PostSubject: Shield Boomerang (Skill ID# 251)   Thu Jun 10, 2010 5:37 am

    Type Offensive Max Lv 5
    SP Cost 12 Target Enemy Range 3 cells
    Requirements Shield Charge Level 3
    Required For Defender (L1), Reflect Shield (L3), Shield Chain (L5 Paladin)
    Cast Time Instant
    After Cast Delay 0.7 sec
    Required State Requires a shield equipped
    Effect Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications.
    Other Notes
    Level Description
    1 130% Attack Range 3
    2 160% Attack Range 5
    3 190% Attack Range 5
    4 220% Attack Range 9
    5 250% Attack Range 11
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    PostSubject: Reflect Shield (Skill ID# 252, iRO Name: Shield Reflect)   Thu Jun 10, 2010 5:37 am

    Type Support Max Lv 10
    SP Cost 30 + 5*SkillLV Target Self
    Duration 300 sec
    Requirements Shield Boomerang Level 3
    Required For Devotion (L5).
    Cast Time Instant
    Required State Requires a shield equipped
    Effect Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.
    Other Notes
    Level Description
    1 13% ATK Returned
    2 16% ATK Returned
    3 19% ATK Returned
    4 22% ATK Returned
    5 25% ATK Returned
    6 28% ATK Returned
    7 31% ATK Returned
    8 34% ATK Returned
    9 37% ATK Returned
    10 40% ATK Returned
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    PostSubject: Holy Cross (Skill ID# 253)   Thu Jun 10, 2010 5:38 am

    Type Offensive Max Lv 10 Attack Type Holy Property
    SP Cost 10 + SkillLV Target Enemy Range 2 cells
    Requirements Faith Level 7
    Required For Grand Cross (L6)
    Cast Time Instant
    Effect Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.
    Other Notes
    Level Description
    1 135% ATK, 3% Chance
    2 170% ATK, 6% Chance
    3 205% ATK, 9% Chance
    4 240% ATK, 12% Chance
    5 275% ATK, 15% Chance
    6 310% ATK, 18% Chance
    7 345% ATK, 21% Chance
    8 380% ATK, 24% Chance
    9 415% ATK, 27% Chance
    10 450% ATK, 30% Chance
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    PostSubject: Grand Cross (Skill ID# 254)   Thu Jun 10, 2010 5:38 am

    Type Offensive Max Lv 10 Attack Type Holy Property
    SP Cost 30 + 7*SkillLV Target Self Range 5 cells
    HP Cost See below
    Requirements Faith Level 10, Holy Cross Level 6
    Required For Devotion (L4).
    Cast Time 2 sec
    After Cast Delay 1.5 sec
    Effect Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself.
    Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where:
    - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT)
    - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work)
    During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
    - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!)
    - MATK is the damage that you would cause to YOURSELF using a neutral property spell
    Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage.
    You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
    Other Notes

    * There is a 33% Defense Reduction During Cast.
    * Only cells with a shootable path will be placed

    Level Description
    1 140% ATK
    2 180% ATK
    3 220% ATK
    4 260% ATK
    5 300% ATK
    6 340% ATK
    7 380% ATK
    8 420% ATK
    9 460% ATK
    10 500% ATK
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    PostSubject: Devotion (Skill ID# 255, iRO Name: Sacrifice)   Thu Jun 10, 2010 5:39 am

    Type Support Max Lv 5
    SP Cost 25 Target Player Range 7 cells
    Duration 15 + 15*SkillLV sec
    Requirements Reflect Shield Level 5, Grand Cross Level 4
    Required For Sacrifice (L3 Paladin).
    Cast Time 3 sec
    Effect Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted.
    Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit.
    If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too.
    This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range).
    The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
    Other Notes
    Level Description
    1 30 sec, 1 Player
    2 45 sec, 2 Players
    3 60 sec, 3 Players
    4 75 sec, 4 Players
    5 90 sec, 5 Players
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    PostSubject: Providence (Skill ID# 256, iRO Name: Resistant Souls)   Thu Jun 10, 2010 5:39 am

    Type Support Max Lv 5
    SP Cost 30 Target Player Range 9 cells
    Duration 180 sec
    Requirements Divine Protection Level 5, Heal Level 5
    Cast Time 3 sec
    Effect Increase DEF against holy and demon type attacks by 5% per SkillLV.
    Other Notes
    Level Description
    1 5% Reduced ATK
    2 10% Reduced ATK
    3 15% Reduced ATK
    4 20% Reduced ATK
    5 25% Reduced ATK
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    PostSubject: Defender (Skill ID# 257, iRO Name: Defending Aura)   Thu Jun 10, 2010 5:39 am

    Type Support Max Lv 5
    SP Cost 30 Target Self
    Duration 180 sec
    Requirements Shield Boomerang Level 1
    Cast Time Instant
    After Cast Delay 0.8 sec
    Required State Requires a shield equipped
    Effect Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASP
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    PostSubject: Re: Crusader Skill Description   

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    Crusader Skill Description
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