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     Super Novice Skill Description

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    PostSubject: Increase Agility (Skill ID# 29, iRO Name: Increase AGI)   Wed Jun 09, 2010 6:27 am

    Type Active, Level Selectable Max Lv 10
    SP Cost 15 + 3*SkillLV Target Player Range 9 cells
    HP Cost 15
    Duration 40 + 20*SkillLV sec
    Requirements Heal Level 3
    Required For Decrease Agility (L1), Canto Candidus (LV1).
    Cast Time 1 sec
    After Cast Delay 1 sec
    Effect Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
    A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
    This skill consumes some HP along with the SP cost.
    Other Notes
    Level Description
    1 + 3 AGI
    2 + 4 AGI
    3 + 5 AGI
    4 + 6 AGI
    5 + 7 AGI
    6 + 8 AGI
    7 + 9 AGI
    8 + 10 AGI
    9 + 11 AGI
    10 + 12 AGI
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    PostSubject: Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)   Wed Jun 09, 2010 6:27 am

    Type Active, Level Selectable Max Lv 10
    SP Cost 13 + 2*SkillLV Target Enemy Range 9 cells
    Duration 20 + 10*SkillLV sec
    Requirements Increase Agility Level 1
    Cast Time 1 sec
    After Cast Delay 1 sec
    Effect Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
    A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
    The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
    Other Notes
    Level Description
    1 -3 AGI
    2 -4 AGI
    3 -5 AGI
    4 -6 AGI
    5 -7 AGI
    6 -8 AGI
    7 -9 AGI
    8 -10 AGI
    9 -11 AGI
    10 -12 AGI
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    PostSubject: Aqua Benedicta (Skill ID# 31)   Wed Jun 09, 2010 6:28 am

    Type Active Max Lv 1
    SP Cost 10 Target Self
    Required For Aspersio (Priest)
    Cast Time 1 sec
    After Cast Delay 0.5 sec
    Required State Requires to be standing on a water cell
    Effect Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
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    PostSubject: Signum Crucis (Skill ID# 32)   Wed Jun 09, 2010 6:28 am

    Type Active Max Lv 10
    SP Cost 35 Target Self
    Duration Until monster death Area Screen
    Requirements Demon Bane Level 3
    Cast Time 0.5 sec
    After Cast Delay 2 sec
    Effect Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
    The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
    The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
    Other Notes
    Level Description
    1 -14% DEF
    2 -18% DEF
    3 -22% DEF
    4 -26% DEF
    5 -30% DEF
    6 -34% DEF
    7 -38% DEF
    8 -42% DEF
    9 -46% DEF
    10 -50% DEF
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    PostSubject: Angelus (Skill ID# 33)   Wed Jun 09, 2010 6:29 am

    Type Active, Level Selectable Max Lv 10
    SP Cost 20 + 3*SkillLV Target Self
    Duration 30*SkillLV sec
    Requirements Divine Protection Level 3
    Required For Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
    Cast Time 0.5 sec
    After Cast Delay 3.5 sec
    Effect Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
    Other Notes
    Level Description
    1 105% VIT DEF
    2 110% VIT DEF
    3 115% VIT DEF
    4 120% VIT DEF
    5 125% VIT DEF
    6 130% VIT DEF
    7 135% VIT DEF
    8 140% VIT DEF
    9 145% VIT DEF
    10 150% VIT DEF
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    PostSubject: Blessing (Skill ID# 34)   Wed Jun 09, 2010 6:29 am

    Type Active, Level Selectable Max Lv 10
    SP Cost 24 + 4*SkillLV Target Player Range 9 cells
    Duration 40 + 20*SkillLV sec
    Requirements Divine Protection Level 5
    Required For Divine Protection (LV5).
    Cast Time Instant
    Effect Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
    If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
    This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
    This effect does not work against Players or Boss monsters.
    Other Notes
    Level Description
    1 +1 STR, DEX & INT
    2 +2 STR, DEX & INT
    3 +3 STR, DEX & INT
    4 +4 STR, DEX & INT
    5 +5 STR, DEX & INT
    6 +6 STR, DEX & INT
    7 +7 STR, DEX & INT
    8 +8 STR, DEX & INT
    9 +9 STR, DEX & INT
    10 +10 STR, DEX & INT
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    PostSubject: Cure (Skill ID# 35)   Wed Jun 09, 2010 6:29 am

    Type Active Max Lv 1
    SP Cost 15 Target Player Range 9 cells
    Requirements Heal Level 2
    Required For Divine Protection (Crusader)
    Cast Time Instant
    After Cast Delay 1 sec
    Effect Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
    Does not work against Players.
    Other Notes

    * Cannot be used in Aldebaran Turbo Track
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    PostSubject: Enlarge Weight Limit (Skill ID# 36)   Wed Jun 09, 2010 6:30 am

    Type Passive Max Lv 10
    Required For Discount (L3), Pushcart (L5).
    Effect Increases maximum carrying capacity by 200*SkillLV.
    Other Notes
    Level Description
    1 Weight capacity +200
    2 Weight capacity +400
    3 Weight capacity +600
    4 Weight capacity +800
    5 Weight capacity +1000
    6 Weight capacity +1200
    7 Weight capacity +1400
    8 Weight capacity +1600
    9 Weight capacity +1800
    10 Weight capacity +2000
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    PostSubject: Discount (Skill ID# 37)   Wed Jun 09, 2010 6:30 am

    Type Passive Max Lv 10
    Requirements Enlarge Weight Limit Level 3
    Required For Overcharge (L3)
    Effect Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
    Other Notes
    Level Description
    1 -7% Price
    2 -9% Price
    3 -11% Price
    4 -13% Price
    5 -15% Price
    6 -17% Price
    7 -19% Price
    8 -21% Price
    9 -23% Price
    10 -24% Price
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    PostSubject: Overcharge (Skill ID# 38)   Wed Jun 09, 2010 6:30 am

    Type Passive Max Lv 10
    Requirements Discount Level 3
    Effect Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
    Other Notes
    Level Description
    1 +7% Price
    2 +9% Price
    3 +11% Price
    4 +13% Price
    5 +15% Price
    6 +17% Price
    7 +19% Price
    8 +21% Price
    9 +23% Price
    10 +24% Price
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    PostSubject: Pushcart (Skill ID# 39)   Wed Jun 09, 2010 6:31 am

    Type Passive Max Lv 10
    Range 1 cells
    Requirements Enlarge Weight Limit Level 5
    Required For Vending (L3), Cart Boost (L5 Whitesmith).
    Effect Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
    The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
    Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
    Other Notes
    Level Description
    1 55% Movement Speed
    2 60% Movement Speed
    3 65% Movement Speed
    4 70% Movement Speed
    5 75% Movement Speed
    6 80% Movement Speed
    7 85% Movement Speed
    8 90% Movement Speed
    9 95% Movement Speed
    10 100% Movement Speed
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    PostSubject: Identify (Skill ID# 40, iRO Name: Item Appraisal)   Wed Jun 09, 2010 6:31 am

    Type Active Max Lv 1
    SP Cost 9 Target Self Range 1 cells
    Effect Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
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    PostSubject: Vending (Skill ID# 41)   Wed Jun 09, 2010 6:31 am

    Type Active Max Lv 10
    SP Cost 30 Target Self Range 1 cells
    Duration Until shop closes
    Requirements Pushcart Level 3
    Required State Requires a Pushcart
    Effect Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
    Be very careful to set the correct price!
    The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
    It will close automatically if all items are sold or if the character is killed.
    Other Notes
    Level Description
    1 3 Items
    2 4 Items
    3 5 Items
    4 6 Items
    5 7 Items
    6 8 Items
    7 9 Items
    8 10 Items
    9 11 Items
    10 12 Items
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    PostSubject: Mammonite (Skill ID# 42)   Wed Jun 09, 2010 6:32 am

    Type Offensive, Level Selectable Max Lv 10
    SP Cost 5 Target Enemy Range Melee
    Required For Cart Termination (L10 Whitesmith).
    Zeny Cost Lv1: 100z, Lv2: 200z, Lv3: 300z, Lv4: 400z, Lv5: 500z, Lv6: 600z, Lv7: 700z, Lv8: 800z, Lv9: 900z, Lv10: 1000z
    Effect Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
    Other Notes
    Level Description
    1 ATK 150%, 100Z spent
    2 ATK 200%, 200Z spent
    3 ATK 250%, 300Z spent
    4 ATK 300%, 400Z spent
    5 ATK 350%, 500Z spent
    6 ATK 400%, 600Z spent
    7 ATK 450%, 700Z spent
    8 ATK 500%, 800Z spent
    9 ATK 550%, 900Z spent
    10 ATK 600%, 1000Z spent
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    PostSubject: Owl's Eye (Skill ID# 43)   Wed Jun 09, 2010 6:32 am

    Type Passive Max Lv 10
    Required For Vulture's Eye (L3), True Sight (L10 Sniper).
    Effect Increases DEX by 1*SkillLV.
    Other Notes
    Level Description
    1 DEX +1
    2 DEX +2
    3 DEX +3
    4 DEX +4
    5 DEX +5
    6 DEX +6
    7 DEX +7
    8 DEX +8
    9 DEX +9
    10 DEX +10
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    PostSubject: Vulture's Eye (Skill ID# 44)   Wed Jun 09, 2010 6:33 am

    Type Passive Max Lv 10
    Requirements Owl's Eye Level 3
    Required For Attention Concentrate (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
    Effect Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
    Other Notes
    Level Description
    1 Range and HIT +1
    2 Range and HIT +2
    3 Range and HIT +3
    4 Range and HIT +4
    5 Range and HIT +5
    6 Range and HIT +6
    7 Range and HIT +7
    8 Range and HIT +8
    9 Range and HIT +9
    10 Range and HIT +10
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    PostSubject: Attention Concentrate (Skill ID# 45, iRO Name: Improve Concentration)   Wed Jun 09, 2010 6:33 am

    Type Active Max Lv 10
    SP Cost 20 + 5*SkillLV Target Self
    Duration 40 + 20*SkillLV sec
    Requirements Vulture's Eye Level 1
    Required For Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
    Cast Time Instant
    Effect Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
    Other Notes
    Level Description
    1 + 3% AGI/DEX
    2 + 4% AGI/DEX
    3 + 5% AGI/DEX
    4 + 6% AGI/DEX
    5 + 7% AGI/DEX
    6 + 8% AGI/DEX
    7 + 9% AGI/DEX
    8 + 10% AGI/DEX
    9 + 11% AGI/DEX
    10 + 12% AGI/DEX
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    PostSubject: Double Attack (Skill ID# 48)   Wed Jun 09, 2010 6:34 am

    Type Passive Max Lv 10
    Required For Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
    Effect Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
    It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.
    Other Notes
    Level Description
    1 5% Chance, +1 HIT, +3% Katar DMG
    2 10% Chance, +2 HIT, +5% Katar DMG
    3 15% Chance, +3 HIT, +7% Katar DMG
    4 20% Chance, +4 HIT, +9% Katar DMG
    5 25% Chance, +5 HIT, +11% Katar DMG
    6 30% Chance, +6 HIT, +13% Katar DMG
    7 35% Chance, +7 HIT, +15% Katar DMG
    8 40% Chance, +8 HIT, +17% Katar DMG
    9 45% Chance, +9 HIT, +19% Katar DMG
    10 50% Chance, +10 HIT, +21% Katar DMG
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    PostSubject: Increase Dodge (Skill ID# 49, iRO Name: Improve Dodge)   Wed Jun 09, 2010 6:34 am

    Type Passive Max Lv 10
    Effect Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
    The walking speed bonus does not add to the walking speed increase when using Cloaking.
    Other Notes
    Level Description
    1 Flee Rate +3 (2nd class Flee Rate +4)
    2 Flee Rate +6 (2nd class Flee Rate +Cool
    3 Flee Rate +9 (2nd class Flee Rate +12)
    4 Flee Rate +12 (2nd class Flee Rate +16)
    5 Flee Rate +15 (2nd class Flee Rate +20)
    6 Flee Rate +18 (2nd class Flee Rate +24)
    7 Flee Rate +21 (2nd class Flee Rate +28)
    8 Flee Rate +24 (2nd class Flee Rate +32)
    9 Flee Rate +27 (2nd class Flee Rate +36)
    10 Flee Rate +30 (2nd class Flee Rate +40)
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    PostSubject: Steal (Skill ID# 50)   Wed Jun 09, 2010 6:34 am

    Type Active Max Lv 10
    SP Cost 10 Target Enemy Range 1 cells
    Required For Hiding (L5), Snatcher (L1 Rogue)
    Effect Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
    After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
    The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
    If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
    Other Notes
    Level Description
    1 Success Chance 10%
    2 Success Chance 16%
    3 Success Chance 22%
    4 Success Chance 28%
    5 Success Chance 34%
    6 Success Chance 40%
    7 Success Chance 46%
    8 Success Chance 52%
    9 Success Chance 58%
    10 Success Chance 64%
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    PostSubject: Hiding (Skill ID# 51)   Wed Jun 09, 2010 6:35 am

    Type Active Max Lv 10
    SP Cost 10 + see below Target Self Range 1 cells
    Duration 30*SkillLV sec Area Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the h
    Requirements Steal Level 5
    Required For Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
    Cast Time Instant
    Effect Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
    The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
    Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
    Other Notes

    * Cannot be used in Aldebaran Turbo Track

    Level Description
    1 30 Seconds, SP 1 / 5sec
    2 60 Seconds, SP 1 / 6sec
    3 90 Seconds, SP 1 / 7sec
    4 120 Seconds, SP 1 / 8sec
    5 150 Seconds, SP 1 / 9sec
    6 180 Seconds, SP 1 / 10sec
    7 210 Seconds, SP 1 / 11sec
    8 240 Seconds, SP 1 / 12sec
    9 270 Seconds, SP 1 / 13sec
    10 300 Seconds, SP 1 / 14sec
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    PostSubject: Envenom (Skill ID# 52)   Wed Jun 09, 2010 6:35 am

    Type Offensive Max Lv 10 Attack Type Poison Property
    SP Cost 12 Target Enemy Range 2 cells
    Required For Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
    Cast Time Instant
    Effect An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
    Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
    The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.
    Other Notes
    Level Description
    1 +15 ATK
    2 +30 ATK
    3 +45 ATK
    4 +60 ATK
    5 +75 ATK
    6 +90 ATK
    7 +105 ATK
    8 +120 ATK
    9 +135 ATK
    10 +150 ATK
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    PostSubject: Detoxify (Skill ID# 53)   Wed Jun 09, 2010 6:35 am

    Type Active Max Lv 1 Attack Type Poison Property
    SP Cost 10 Target Player Range 9 cells
    Requirements Envenom Level 3
    Required For Create Deadly Poison (Assassin Cross)
    Effect Cures poison status on target.
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