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     Super Novice Skill Description

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    PostSubject: Super Novice Skill Description   Wed Jun 09, 2010 6:03 am

    Sword Mastery (Skill ID# 2)
    Type Passive Max Lv 10
    Required For Two-Handed Sword Mastery (L1 Swordman)
    Effect Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
    Other Notes
    Level Description
    1 ATK +4
    2 ATK +8
    3 ATK +12
    4 ATK +16
    5 ATK +20
    6 ATK +24
    7 ATK +28
    8 ATK +32
    9 ATK +36
    10 ATK +40
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    PostSubject: Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)   Wed Jun 09, 2010 6:03 am

    Type Passive Max Lv 10
    Required For Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
    Effect Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
    Other Notes
    Level Description
    1 Every 10 secs/HP +5
    2 Every 10 secs/HP +10
    3 Every 10 secs/HP +15
    4 Every 10 secs/HP +20
    5 Every 10 secs/HP +25
    6 Every 10 secs/HP +30
    7 Every 10 secs/HP +35
    8 Every 10 secs/HP +40
    9 Every 10 secs/HP +45
    10 Every 10 secs/HP +50
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    PostSubject: Bash (Skill ID# 5)   Wed Jun 09, 2010 6:05 am

    Type Offensive, Level Selectable Max Lv 10
    SP Cost Level 1-5: 8, Level 6-10: 15. Target Enemy Range Melee
    Required For Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
    Req. Weapon Class Does not work with bow type weapon.
    Effect A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
    Other Notes
    Level Description
    1 ATK 130%
    2 ATK 160%
    3 ATK 190%
    4 ATK 220%
    5 ATK 250%
    6 ATK 280%
    7 ATK 310%
    8 ATK 340%
    9 ATK 370%
    10 ATK 400%
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    PostSubject: Provoke (Skill ID# 6)   Wed Jun 09, 2010 6:05 am

    Type Active, Level Selectable Max Lv 10
    SP Cost 3 + SkillLV Target Enemy Range 9 cells
    Duration 30 sec
    Required For Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
    Cast Time Instant
    Effect Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
    Other Notes
    Level Description
    1 53% Success, Target Attack +5%, Defense -10%
    2 56% Success, Target Attack +8%, Defense -15%
    3 59% Success, Target Attack +11%, Defense -20%
    4 62% Success, Target Attack +14%, Defense -25%
    5 65% Success, Target Attack +17%, Defense -30%
    6 68% Success, Target Attack +20%, Defense -35%
    7 71% Success, Target Attack +23%, Defense -40%
    8 74% Success, Target Attack +26%, Defense -45%
    9 77% Success, Target Attack +29%, Defense -50%
    10 80% Success, Target Attack +32%, Defense -55%
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    PostSubject: Magnum Break (Skill ID# 7)   Wed Jun 09, 2010 6:08 am

    Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
    SP Cost 30 Target Self
    Area 5x5 cells Knockback 2 cell(s)
    Requirements Bash Level 5
    Required For Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
    Cast Time Instant
    Effect 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
    After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
    Other Notes
    Level Description
    1 ATK 120%, +10 HIT
    2 ATK 140%, +20 HIT
    3 ATK 160%, +30 HIT
    4 ATK 180%, +40 HIT
    5 ATK 200%, +50 HIT
    6 ATK 220%, +60 HIT
    7 ATK 240%, +70 HIT
    8 ATK 260%, +80 HIT
    9 ATK 280%, +90 HIT
    10 ATK 300%, +100 HIT
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    PostSubject: Endure (Skill ID# 8)   Wed Jun 09, 2010 6:09 am

    Type Active Max Lv 10
    SP Cost 10 Target Self
    Duration 7 + (3*SkillLV) sec
    Requirements Provoke Level 5
    Required For Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
    Cast Time Instant
    Effect Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
    A sitting character does not stand up when hit while affected by Endure.
    The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
    After the first cast you have to wait 10 seconds to cast this skill again.
    The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
    Other Notes
    Level Description
    1 Lasts for 10secs
    2 Lasts for 13secs
    3 Lasts for 16secs
    4 Lasts for 19secs
    5 Lasts for 22secs
    6 Lasts for 25secs
    7 Lasts for 28secs
    8 Lasts for 31secs
    9 Lasts for 34secs
    10 Lasts for 37secs
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    PostSubject: Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)   Wed Jun 09, 2010 6:09 am

    Type Passive Max Lv 10
    Required For Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
    Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
    Other Notes
    Level Description
    1 +3SP/10sec,items +2%
    2 +6SP/10sec,items +4%
    3 +9SP/10sec,items +6%
    4 +12SP/10sec,items +8%
    5 +15SP/10sec,items +10%
    6 +18SP/10sec,items +12%
    7 +21SP/10sec,items +14%
    8 +24SP/10sec,items +16%
    9 +27SP/10sec,items +18%
    10 +30SP/10sec,items +20%
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    PostSubject: Napalm Beat (Skill ID# 11)   Wed Jun 09, 2010 6:12 am

    Type Offensive Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP Target Enemy Range 9 cells
    Required For Jupitel Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
    Cast Time 1 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1 sec, Lv3: 1 sec, Lv4: 0.9 sec, Lv5: 0.9 sec, Lv6: 0.8 sec, Lv7: 0.8 sec, Lv8: 0.7 sec, Lv9: 0.6 sec, Lv10: 0.5 sec
    Effect Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
    Other Notes
    Level Description
    1 80% MATK Damage
    2 90% MATK Damage
    3 100% MATK Damage
    4 110% MATK Damage
    5 120% MATK Damage
    6 130% MATK Damage
    7 140% MATK Damage
    8 150% MATK Damage
    9 160% MATK Damage
    10 170% MATK Damage
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    PostSubject: Safety Wall (Skill ID# 12)   Wed Jun 09, 2010 6:15 am

    Type Active Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost L1-3: 30, L4-6: 35, L7-10: 40 Target Ground Range 9 cells
    Duration 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
    Requirements Napalm Beat Level 7, Soul Strike Level 5
    Required For Magnus Exorcismus (Priest L1)
    Cast Time Lv1: 4 sec, Lv2: 3.5 sec, Lv3: 3.5 sec, Lv4: 2.5 sec, Lv5: 2 sec, Lv6: 1.5 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    Item Required 1 Blue Gemstone
    Effect Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
    Skills from monsters closer than 4 cells are considered as melee attacks.
    Other Notes

    * Cannot be used in Sealed Shrine
    * Spell cannot be stacked

    Level Description
    1 2 Protected Hits
    2 3 Protected Hits
    3 4 Protected Hits
    4 5 Protected Hits
    5 6 Protected Hits
    6 7 Protected Hits
    7 8 Protected Hits
    8 9 Protected Hits
    9 10 Protected Hitst
    10 11 Protected Hits
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    PostSubject: Soul Strike (Skill ID# 13)   Wed Jun 09, 2010 6:16 am

    Type Offensive, Level Selectable Max Lv 10 Attack Type Sense / Ghost Property
    SP Cost 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs Target Enemy Range 9 cells
    Requirements Napalm Beat Level 4
    Required For Safety Wall (L5), Soul Drain (L7 High Wizard)
    Cast Time 0.5 sec
    After Cast Delay Lv1: 1.2 sec, Lv2: 1 sec, Lv3: 1.4 sec, Lv4: 1.2 sec, Lv5: 1.6 sec, Lv6: 1.4 sec, Lv7: 1.8 sec, Lv8: 1.6 sec, Lv9: 2 sec, Lv10: 1.8 sec
    Effect Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
    Other Notes
    Level Description
    1 1 Spirit
    2 1 Spirit fast cast
    3 2 Spirits
    4 2 Spirits fast cast
    5 3 Spirits
    6 3 Spirits fast cast
    7 4 Spirits
    8 4 Spirits fast cast
    9 5 Spirits
    10 5 Spirits fast cast
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    PostSubject: Cold Bolt (Skill ID# 14)   Wed Jun 09, 2010 6:17 am

    Type Offensive, Level Selectable Max Lv 10 Attack Type Water Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
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    PostSubject: Frost Diver (Skill ID# 15)   Wed Jun 09, 2010 6:19 am

    Type Offensive Max Lv 10 Attack Type Water Property
    SP Cost 26 - SkillLV Target Enemy Range 9 cells
    Duration 3*SkillLV sec
    Requirements Cold Bolt Level 5
    Required For Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
    Cast Time 0.8 sec
    After Cast Delay 1.5 sec
    Effect Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
    While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
    Other Notes
    Level Description
    1 38% Success / 110% MATK 25 SP
    2 41% Success / 120% MATK 24 SP
    3 44% Success / 130% MATK 23 SP
    4 47% Success / 140% MATK 22 SP
    5 50% Success / 150% MATK 21 SP
    6 53% Success / 160% MATK 20 SP
    7 56% Success / 170% MATK 19 SP
    8 59% Success / 180% MATK 18 SP
    9 62% Success / 190% MATK 17 SP
    10 65% Success / 200% MATK 16 SP
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    PostSubject: Stone Curse (Skill ID# 16)   Wed Jun 09, 2010 6:19 am

    Type Active Max Lv 10 Attack Type Earth Property
    SP Cost 26 - SkillLV Target Enemy Range 2 cells
    Duration 9 + SkillLV sec
    Required For Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
    Cast Time 1 sec
    Item Required 1 Red Gemstone
    Effect Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
    Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
    Other Notes
    Level Description
    1 24% Success Chance 25 SP
    2 28% Success Chance 24 SP
    3 32% Success Chance 23 SP
    4 36% Success Chance 22 SP
    5 40% Success Chance 21 SP
    6 44% Success Chance 20 SP
    7 48% Success Chance 19 SP
    8 52% Success Chance 18 SP
    9 56% Success Chance 17 SP
    10 60% Success Chance 16 SP
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    PostSubject: Fire Ball (Skill ID# 17)   Wed Jun 09, 2010 6:20 am

    Type Offensive Max Lv 10 Attack Type Fire Property [Splash Damage, 2 cells]
    SP Cost 25 Target Enemy Range 9 cells
    Requirements Fire Bolt Level 4
    Required For Fire Wall (L5), Crimson Rock (LV1).
    Cast Time Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    After Cast Delay Lv1: 1.5 sec, Lv2: 1.5 sec, Lv3: 1.5 sec, Lv4: 1.5 sec, Lv5: 1.5 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec
    Effect Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
    Other Notes
    Level Description
    1 80% MATK
    2 90% MATK
    3 100% MATK
    4 110% MATK
    5 120% MATK
    6 130% MATK
    7 140% MATK
    8 150% MATK
    9 160% MATK
    10 170% MATK
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    PostSubject: Fire Wall (Skill ID# 18)   Wed Jun 09, 2010 6:20 am

    Type Active Max Lv 10 Attack Type Fire Property
    SP Cost 40 Target Ground Range 9 cells
    Duration (4 + SkillLV) sec Knockback 2 cell(s)
    Requirements Sight Level 1, Fire Ball Level 5
    Required For Fire Pillar (L1 Wizard)
    Cast Time Lv1: 2 sec, Lv2: 1.85 sec, Lv3: 1.7 sec, Lv4: 1.55 sec, Lv5: 1.4 sec, Lv6: 1.25 sec, Lv7: 1.1 sec, Lv8: 0.95 sec, Lv9: 0.8 sec, Lv10: 0.65 sec
    Effect Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
    Other Notes

    * You cannot cast more than 3 instances of this skill before the first one expires.
    * Only cells with a shootable path will be placed

    Level Description
    1 5 Hits, 5 sec
    2 6 Hits, 6 sec
    3 7 Hits, 7 sec
    4 8 Hits, 8 sec
    5 9 Hits, 9 sec
    6 10 Hits, 10 sec
    7 11 Hits, 11 sec
    8 12 Hits, 12 sec
    9 13 Hits, 13 sec
    10 14 Hits, 14 sec
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    PostSubject: Fire Bolt (Skill ID# 19   Wed Jun 09, 2010 6:21 am

    Type Offensive, Level Selectable Max Lv 10 Attack Type Fire Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Fire Ball (L4), Flame Launcher (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
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    PostSubject: Lightning Bolt (Skill ID# 20)   Wed Jun 09, 2010 6:22 am

    Type Offensive, Level Selectable Max Lv 10 Attack Type Wind Property
    SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells
    Required For Jupitel Thunder (L1 Wizard), Sightrasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
    Cast Time Lv1: 0.7 sec, Lv2: 1.4 sec, Lv3: 2.1 sec, Lv4: 2.8 sec, Lv5: 3.5 sec, Lv6: 4.2 sec, Lv7: 4.9 sec, Lv8: 5.6 sec, Lv9: 6.3 sec, Lv10: 7 sec
    After Cast Delay Lv1: 1 sec, Lv2: 1.2 sec, Lv3: 1.4 sec, Lv4: 1.6 sec, Lv5: 1.8 sec, Lv6: 2 sec, Lv7: 2.2 sec, Lv8: 2.4 sec, Lv9: 2.6 sec, Lv10: 2.8 sec
    Effect Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each
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    PostSubject: Thunder Storm (Skill ID# 21)   Wed Jun 09, 2010 6:23 am

    Type Offensive Max Lv 10 Attack Type Wind Property
    SP Cost 24 + 5*SkillLV Target Ground Range 9 cells
    Duration 0.2*SkillLV sec
    Requirements Lightning Bolt Level 4
    Required For Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
    Cast Time Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
    After Cast Delay 2 sec
    Effect Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
    Other Notes
    Level Description
    1 1 Bolt
    2 2 Bolts
    3 3 Bolts
    4 4 Bolts
    5 5 Bolts
    6 6 Bolts
    7 7 Bolts
    8 8 Bolts
    9 9 Bolts
    10 10 Bolts
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    PostSubject: Divine Protection (Skill ID# 22)   Wed Jun 09, 2010 6:23 am

    Type Passive Max Lv 10
    Required For Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
    Effect Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
    Does not work against Players. Base increment without BaseLV modification:
    Other Notes
    Level Description
    1 DEF +3
    2 DEF +6
    3 DEF +9
    4 DEF +12
    5 DEF +15
    6 DEF +18
    7 DEF +21
    8 DEF +24
    9 DEF +27
    10 DEF +30
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    PostSubject: Demon Bane (Skill ID# 23)   Wed Jun 09, 2010 6:23 am

    Type Passive Max Lv 10
    Requirements Divine Protection Level 3
    Required For Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
    Effect Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
    Does not work against Players. Base increment without BaseLV modification:
    Other Notes
    Level Description
    1 ATK +3
    2 ATK +6
    3 ATK +9
    4 ATK +12
    5 ATK +15
    6 ATK +18
    7 ATK +21
    8 ATK +24
    9 ATK +27
    10 ATK +30
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    PostSubject: Ruwach (Skill ID# 24)   Wed Jun 09, 2010 6:24 am

    Type Active Max Lv 1 Attack Type Holy Property
    SP Cost 10 Target Self
    Duration 12 sec Area 5x5 cells
    Required For Lex Divina (Priest), Teleportation
    Cast Time Instant
    Effect Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
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    PostSubject: Pneuma (Skill ID# 25)   Wed Jun 09, 2010 6:24 am

    Type Active Max Lv 1
    SP Cost 10 Target Ground Range 9 cells
    Duration 10 sec
    Requirements Warp Portal Level 4
    Cast Time Instant
    Effect Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
    This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
    Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
    Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
    Other Notes

    * Spell cannot be stacked
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    PostSubject: Teleportation (Skill ID# 26, iRO Name: Teleport)   Wed Jun 09, 2010 6:26 am

    Type Active Max Lv 2
    SP Cost 11 - SkillLV Target Self
    Requirements Ruwach Level 1
    Required For Warp Portal (L2)
    Cast Time Instant
    Effect At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
    You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.
    Other Notes

    * Cannot be used in GvG maps
    * Cannot be used in Battleground maps
    * Cannot be used in Aldebaran Turbo Track
    * Cannot be used in Izlude Battle Arena
    * Cannot be used in Sealed Shrine

    Level Description
    1 Random
    2 Save Point.
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    PostSubject: Warp Portal (Skill ID# 27)   Wed Jun 09, 2010 6:26 am

    Type Active Max Lv 4
    SP Cost 38 - 3*SkillLV Target Ground Range 9 cells
    Duration 5 + 5*SkillLV sec
    Requirements Teleportation Level 2
    Required For Pneuma (L4)
    Cast Time 1 sec
    Item Required 1 Blue Gemstone
    Effect Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
    If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
    The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
    You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
    After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
    The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
    Other Notes

    * You cannot cast more than 3 instances of this skill before the first one expires.
    * Cannot be used in GvG maps
    * Cannot be used in Battleground maps
    * Cannot be used in Aldebaran Turbo Track
    * Spell cannot be stacked
    * Spell cannot be cast near/on targets
    * Spell effects do not overlap

    Level Description
    1 Warp to the Save Point.
    2 Enable to Use 1 Memo point.
    3 Enable to Use 2 Memo points.
    4 Enable to Use 3 Memo points.
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    PostSubject: Heal (Skill ID# 28)   Wed Jun 09, 2010 6:27 am

    Type Active, Level Selectable Max Lv 10 Attack Type Holy Property
    SP Cost 10 + 3*SkillLV Target Player Range 9 cells
    Required For Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
    Cast Time Instant
    After Cast Delay 1 sec
    Effect Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
    To use against a monster, you must shift-click it or turn on /noshift.
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