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     War of Emperium

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    Posts : 172
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    Join date : 2010-05-11
    Age : 24

    PostSubject: War of Emperium   Fri May 21, 2010 8:57 am


    Also known as "Guild War" or "Siege", for two hours on any day of the week (depending on the server) an event called War of Emperium (commonly abbreviated "WoE") takes place. Guilds that have obtained the Seal of Approval skill may attempt to enter and gain control of a series of castles available in-game. On the fourth floor of each castle lies the Emperium; if a guild breaks another guild's Emperium, that guild gains control of the castle. If a guild can maintain control of a castle until the end of the War of Emperium it will retain control until the next War of Emperium and gains a variety of benefits for victory. These include access to special 'Guild Dungeons' shared among all other guilds holding castles within the same realm, which give the members of the holding guild a definite advantage in gaining experience and items.[9] These Guild Dungeons are an area of Guild vs Guild where any member of a Guild not allied can be attacked. During War of Emperium hours, the castle maps are set in PvP mode and behave much the same as the standard PvP maps with a few exceptions, in particular the lack of damage indicators and a large decrease to the effectiveness of magic, skills, and ranged attacks. War of Emperium is the most popular feature of the game[10] and most players participate in it at least once per week.

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